Increased computing for video games means now can build parts of worlds never built before. This is both related to open world games, but also to the layers of structural complexity within the games themselves. For example, video game makers never built their games to include the subterranean world before— i.e. things like plumbing. It wasn’t worth the computing effort. But now, depicting underlying things like plumbing is totally feasible. Meaning there’s potentially a whole new way to exchange value and/or bring attention to things typically in the background.
Related to: the online VR game “3Body” in the Three Body Problem. Paraphrased (because listed to as podcast while running)— The game simplified complexity, unlike other games that tried to brighten simple structures. Things seemed simple on first glance, but upon looking a little closer, things become more detailed and complex.